Thursday, March 15, 2018

2018 's 12 New Games Challenge and March Update

So I've been kinda slower this year so far in hitting my 12 New Games Challenge. Despite having given myself focus on getting more TAG Sessions releases out, I've realized I've been stretching myself thin with so many projects, stretch goals, and experimental games... and I only mean that in a bad way in the sense that it has kept me from being active in other ways.

I have barely been able to update my personal blog, The Garapata Can Speak, nor our couple's blog, BaduyPride, for years now.  And I've been juggling time to find the opportunities to visit my family, to be able to travel and to watch movies.   Thankfully, my anchor my love and my heart, Rocky, remains forever supportive and stoic in reminding me to both reach for the stars and to remain realistically grounded. The last few days have been a challenge, with him at Singapore for work stuff, but I love the fact that despite the physical distance, I know he is in my heart and I am in his. And that our passion for each other and our passion for tabletop gaming both continue to grow with every single day that we continue to share our lives.

So, back to the challenge, it is now March 15 as of this blog post's writing and so far, the only new games we've played so far are the following:
1) Pasion de las Pasiones
2) Protocol: Virtuax

Set for this Sunday is the third new game, a session of jim Pinto's Protocol: Dead Things in the Walls.
The beauty of Protocol is how simply elegant the systems are, and yet how wildly different the experiences they can offer given each game has its own little twists and touches.

Workwise, I've been busy toiling away at the keyboard, hoping to hit the following projects this year:
a) Project "Beautiful Song, Deadly Blade" 
Which is a Powered by the Apocalypse WUXIA game which tries to capture the narrative drama that unfolds in such books and movies. While it seems to be a zeitgeist project (with so many other creators working on something similar), I'm thankful that everyone seems to be approaching them in their own ways. I do hope the people who take part in the BETA testing would have favorable things to say. If you are interested, do shoot me a message asap!  The current code is OUaTiJ, and beyond that I cannot say more for now.

b) A Second Moment
The deluxe edition and sequel to the almost-award winning two-player tabletop rpg, A Single Moment, continues to be refined and tightened. After the very colorful events of the previous year, I think the baby deserves to stand on its own two feet once again and bid farewell to the past. It was definitely a learning year for me, given it was my first game to ever be released as my first attempt at a fully professional solo venture. This Second Moment will be a chance to show I have not lost my touch. While I doubt one can ever hit lightning twice, once can at least learn from what the past has given and use those teachings to make things far better.

c) Dreamscrapers
My Steven Universe inspired game has taken a back seat, especially with the first two projects above taking center stage. But I definitely still hope to get back on the saddle and finish this Young Market friendly RPG which includes drawing as a mechanic in accomplishing things.

d) Neko Yume/Cat's Dream
The Ghibli-inspired Solitaire RPG is also hoping for a professional release this year. The artwork for it is just spectacular and I cannot wait to see the whole thing get completed and release. It is a project I never thought I'd ever release and I do hope people enjoy what I've made once it is out.

In addition, there are a bunch of other projects, stretch goals, and the sort which I cannot really talk about yet, but I feel tremendously honored and humbled to have been invited to be part of.  Then, there are also the Community Creators stuff that I've been working on for 7th Sea, 2nd edition and I do hope to soon release stuff as well for Pugmire, as well as for one of my old favorites, Vampire the Masquerade!  2018 continues to be an exciting and thrilling adventure.  I do hope you're all still choosing to be supportive of me in this wonderful journey.

Thank you.

Wednesday, February 21, 2018

TAG bites - March 2018 - Dead Things in the Walls

This March, let's discover how to do horror without a GM handling the scares.

Three players only.

"Something inside the walls was breathing. Calling for me in the night. I couldn't sleep or wake. I was trapped somewhere between consciousness and death. I knew whatever was calling for me wanted one over the other." 

Dead Things in the Walls is a roleplaying game about modern horror and the price we pay for greed. Based on films like Dark Water, The Fog, The Grudge, Hellraiser, and Ringu, this game explores the lives of people trapped in a vicious cycle of terror. Players take on the roles of characters replaying the horrible events that once took place in an aged, and obviously haunted, house. And while they can leave and go on with their lives anytime they wish, the cycle cannot end until the dead things in the walls are fed.

Protocol is a series of story roleplaying games that thrust characters together into dramatic situations. Each game uses the same set of rules, with vastly different parameters, start points, characters, and finales. Players take on the roles of directors outside the action and characters inside the action, using the ebb and flow of four different scene-framing styles (vignettes, interrogations, interludes, and ensembles) to tell meaningful stories about characters in crisis.

Each game in the Protocol series is zero-prep. The game length is exponentially long, so games with more players take more time to complete. The Protocol Series requires a deck of poker cards as well as tokens to track drama points.

TAG bites this March 2018 will be running a session of Dead Things in the Walls.
There will be seats for 3 players. Mature players only recommended.  Best for players interested in trying a horror game which is different from anything else they have played before.

Purchase the game here.

Shaping the Indie Gaming Scene : A Thank You

TAG Sessions sends its appreciation for being mentioned in an article on how the Philippines has a steadily growing and evolving indie game development scene. It is not often that the Philippine mainstream media and online journalists give tabletop role-playing games as much love as they do the mobile game development industry, so this article was a true breath of fresh air.

Article quote:
"Right now, the Philippines has a lot of anticipated indie games in production, such as Shots Fired by Chryse, Garrison Archangel by Indigo Entertainment, and Tabletop RPGs being developed by Tobie Abad. The indie board game scene is also getting a foothold locally."

It really is nice to have such visibility, especially with the local tabletop role-playing community growing larger once more.  Seeing the increase in gamers is one thing.  Hopefully, with more people taking the creative leap of faith in releasing their own games, more gamers will be inspired to also take a stab at creating games to offer the world RPG market.

Article excerpt:
"How many indie game developers are in the Philippines right now? Please mention some of the most popular Indie game studios in the Philippines and their creation.
There are some of the most popular indie game studio and their creation now, such as:
  1. A Single Moment by Tobie Abad
  2. Academia: School Simulator by Squeaky Wheel Studios
  3. Dream Defense by Altitude Games
  4. Flippy Bottle Extreme by Most Played Games
  5. Garrison Archangel by Indigo Entertainment
  6. Mayari by Ingenuity Games
  7. Nightfall: Escape by Zeenoh Games
  8. Pets Race by Kooapps
  9. Project Xandata by Secret 6
  10. Shots Fired by Chryse
  11. The Letter by Yang Yang Mobile"
Our country is such a rich nation when it comes to creativity and cultural touchstones, I wonder if we will someday reach the point where international gamers begin to clamour for more games that will allow them to explore our mythos.

Thank you so much, Gwen Foster, Gabby Dizon, and to Febrianto Nur Anwari of Game Prime for giving local game development (both analog and digital) more coverage!  It is truly appreciated!

Read the full article here:

Sunday, February 18, 2018

TAG Sessions at CONclave 2018!

Last February 17-18, 2018, the Greasy Snitches, with the help of the D&D Adventure's League, iAcademy, IGDA, buku buku cafe, onboard, and tabletaft, held a Dungeons and Dragons event entitled, CONclave 2018 at the iAcademy Auditorium at Makati City.

TAG Sessions was invited to take part in the event and give two talks in the event to help both new and current role-playing gamers in mastering their craft. Given how we have always been open to sharing knowledge and helping others broaden their horizons in seeing tabletop role-playing games as more than just games, we were definitely excited to help out.

Livestream recordings of the talks can be found here:

Warm up and Tobie being all nervous

Sharing Narrative Control

How to be a Better Player (and GM) at least according to Tobie

Photos here:

Thank you so much for inviting us to be at CONclave 2018

Monday, January 29, 2018

TAG bites - February 2018 - Pasion de las Pasiones

This February, let's indulge in our inner drama.

Four players only.
Fans of telenovelas and shows such as Jane the Virgin or Dynasty, prefered. 

Thursday, January 11, 2018

Prince Valiant is now available on DrivethruRpg!

 Prince Valiant The Storytelling Game is now available on DrivethruRpg! Set int he Arthurian world of Hal Foster's masterpiece comic strip, the game is by the world-renowned game designer Greg Stafford (Runequest, King Arthur Pendragon).

You can grab the book here:

Even more awesome for me is the game will have The Prince Valiant Episodes Book which is chock full of scenarios and adventures to send brave knights on.  I'm extremely fortunate and thankful to be part of that book and it is mind-boggling to find my name among other industry greats.

You can grab the book here:

Thursday, January 4, 2018

TAG bites - January 2018 - LACUNA

Four players only

Remember though: Memory loss is quite common in the Blue City.

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